LUCA SCHMIDT

GAME DESIGN STUDENT

PROJECTS

REFORCE

Master your abilities and take on the enemy at the arena’s core!

RAMBUZ

Race your bus through an endless, colorful landscape!

Stonesight

Use your telekinetic powers and find your balance.

Sling-Ball

Immerse yourself in a vibrant comic world and survive as long as possible!

Vicity

Build a small city above the clouds.

Klosterstraße Station

A digital replica of a subway station in Berlin.

SKILLS

Unity

Full game development, C# programming, shader graphs, particle systems, Git source control

Adobe Creative Cloud

Graphic design, color grading, video editing and texturing with Photoshop, Lightroom, Premiere Pro and Substance Painter

Unreal Engine

Full game development, Blueprint programming, shader graphs, Perforce source control

ABOUT ME

Hey,

I’m Luca and I’m studying Game Design at the HTW Berlin. I started in 2021 and will finish my bachelor in 2025. Throughout my studies, I’ve already worked on multiple game projects in teams and developed an in-depth understanding of the different aspects of game development.

My main focus is the design of accessible and rewarding game systems. In every of my projects, I was jointly responsible for the ideation and game design. For the most part, I was the main developer and in charge of conceptualizing and implementing the game logic. I also worked as a tech artist in many projects and created visual feedback and shaders. Please have a look at my projects to learn more.

CONTACT