LUCA SCHMIDT
GAME DESIGN STUDENT
PROJECTS
REFORCE
Master your abilities and take on the enemy at the arena’s core!
RAMBUZ
Race your bus through an endless, colorful landscape!
Stonesight
Use your telekinetic powers and find your balance.
Sling-Ball
Immerse yourself in a vibrant comic world and survive as long as possible!
Vicity
Build a small city above the clouds.
Klosterstraße Station
A digital replica of a subway station in Berlin.
SKILLS
Unity
Full game development, C# programming, shader graphs, particle systems, Git source control
Adobe Creative Cloud
Graphic design, color grading, video editing and texturing with Photoshop, Lightroom, Premiere Pro and Substance Painter
Unreal Engine
Full game development, Blueprint programming, shader graphs, Perforce source control
ABOUT ME
Hey,
I’m Luca and I’m studying Game Design at the HTW Berlin. I started in 2021 and will finish my bachelor in 2025. Throughout my studies, I’ve already worked on multiple game projects in teams and developed an in-depth understanding of the different aspects of game development.
My main focus is the design of accessible and rewarding game systems. In every of my projects, I was jointly responsible for the ideation and game design. For the most part, I was the main developer and in charge of conceptualizing and implementing the game logic. I also worked as a tech artist in many projects and created visual feedback and shaders. Please have a look at my projects to learn more.